Xconda / 2026Product User Guide

FLEX BOARD

A screen-by-screen walkthrough of the FlexBoard storyboard workflow: turning a scenario into text and images for each cut, refining character and background references, and adjusting camera settings.

User GuideFrom Actual App Screens13 Chapters2026
— GUIDE CONTENTS —

Getting Started · Project Setup · Scenario · Cast & Face Lock · Background & Panel Setup · Text Preview · Cut Image Grid · Cut Management · Quick Edit · Detailed Edit · Reference Image Order · Seedance Integration · Video & Downloads

Chapter 01Getting Started
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01
— Entry · Open FlexBoard —

Open FlexBoard from the Storyboard tools

Select Flex Board in the Storyboard category to start a new project.

1

STORYBOARD

Open the category from the sidebar.

2

FLEX BOARD

Select the tool card.

3

NEW PROJECT

Start setting up your project.

— Step 01 · Category —

From the left sidebar in Xconda, open Storyboard to see the Flex Board card in the tools list.

— Step 02 · Open the Tool —

Select the “Storyboard tool optimized for Seedance 2.5” Flex Board card.

— Step 03 · Start —

On the workspace, select New Project to create a new project and open the Project Selection panel.

Fig. 01.01

Flex Board entry in the Xconda Storyboard category · Actual app screen

Fig. 01.01Flex Board entry in the Xconda Storyboard category · Actual app screen
Fig. 01.02

Flex Board tool card · Actual app screen

Fig. 01.02Flex Board tool card · Actual app screen
001 — Getting StartedEntry
Chapter 02Project Setup
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02
— Project Selection · Basic Settings —

First decide how you want your story to be interpreted

Set the mode, model, and project name in Project Selection.

Fig. 02.01First decide how you want your story to be interpreted
Project Selection — mode, model, project name, and scenario input · Actual app screen
— Step 01 · Work Mode —

Auto Refine refines an idea and breaks it into cuts, while Instant Apply is used to quickly apply a scenario that is already organized.

— Step 02 · Model —

Gemini 3.8 / Sonnet 5 are the available text-generation models. Switching models within a project may change the tone of the cut descriptions.

— Step 03 · Name —

Enter a name in Project Name to identify the work. Choose a title that will be easy to find in the project list.

002 — Project SetupProject Selection
Chapter 03Scenario · Mood
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03
— Scenario · Genre · Mood —

Decide what happens and how it should feel

Set the scene text, genre, and mood to define the direction of your storyboard.

— Step 01 · Scenario —

In Scenario, write sentences describing the setting, characters, actions, and emotional states. List multiple events in sequence.

— Step 02 · Genre —

Genre defines the story's genre; the example shown is Suspense.

— Step 03 · Tone & Mood —

Tone / Mood sets the emotional tone of the scene; the example shown is Tense.

— Step 04 · Save —

Select Save project to save the project settings you entered. In the next step, refine the reference images and panel layout.

— Note —

Writing tip — Include “who · where · what · with what emotion” to make the cuts easier to review.

Fig. 03.01

Project Name and Scenario filled in · Actual app screen

Fig. 03.01Project Name and Scenario filled in · Actual app screen
Fig. 03.02

Scenario entered with Genre: Suspense and Tone / Mood: Tense · Actual app screen

Fig. 03.02Scenario entered with Genre: Suspense and Tone / Mood: Tense · Actual app screen
003 — Scenario · MoodScenario
Chapter 04Cast & References
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04
— Cast · Reference Images —

Track the same subjects across cuts

Register images of characters and recurring subjects as cards, then manage them with @imageN tokens.

Fig. 04.01Track the same subjects across cuts
Registered cards in Cast & Face Lock and Scene Background · Actual app screen
— Step 01 · Add References —

The Add Cast button adds a character or recurring subject. Each card is assigned a reference token such as @image1, @image2….

— Step 02 · Names & Images —

Add an image and a distinctive name to each card, such as Protagonist or Zombie 1. Use the token and name to identify subjects in cut scenarios.

— Step 03 · Review —

Register each character on a separate card. After replacing or deleting cards, check that the tokens and cut text still match your intent.

— Summary —

Cast & Face Lock

This section collects reference images for characters and objects. The example shows cards for Protagonist, several Zombies, and a Sniper Rifle.

— Summary —

What Tokens Do

Reference images appear as @imageN in the text, making it easy to see which subjects each cut description refers to.

004 — Cast & ReferencesCast & Face Lock
Chapter 05Background & Panel Setup
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05
— Scene Background · Panels —

Set the scene, then decide how many cuts you need and how long they should be

Add the shared background, then set Number of Panels and Shot Length.

Fig. 05.01Set the scene, then decide how many cuts you need and how long they should be
Scene Background card and Number of Panels / Shot Length settings · Actual app screen
— Step 01 · Background —

The Add Scene button adds a scene background. In the example, the background card is labeled @image7.

— Step 02 · Number of Cuts —

Number of Panels lets you set the number of cuts. The example shows 9 panels.

— Step 03 · Cut Duration —

Shot Length slider sets the duration of each cut. The example is 15s, with a range of 4s–30s shown on screen.

— Summary —

Match the Scenario

Set the number of cuts based on the scene transitions. In Text Preview, check that the generated cuts are in the intended order.

— Summary —

Estimate the Duration

At 9 cuts × 15 seconds, the simple total is about 2 minutes 15 seconds. The actual result may vary depending on the video-generation workflow.

005 — Background & PanelsScene & Panels
Chapter 06Text Preview
P. 006
06
— Text Preview Generate · Cut Layout —

Review the cuts before generating images

Review the scene order and reference-image tokens in the text storyboard first.

Fig. 06.01Review the cuts before generating images
Text Preview Generate button · Actual app screen
— Step 01 · Generate —

Press the yellow Text Preview Generate button at the bottom of the setup screen.

— Step 02 · Review the Results —

Review the scene description and @imageN token, along with the SFX text at the bottom of each CUT card.

— Step 03 · Revise First —

If the cut order, characters, or scene transitions feel off, go back to the scenario or panel count and adjust them before generating images.

— Note —

Review the Text First
Before creating cut images, check that the narrative flow and reference tokens are correct. Check the app for current pricing and credit requirements.

006 — Text PreviewText Preview
Chapter 07Cut Grid
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07
— The Grid · Cut Results —

Each cut gets its own image

Compare the CUT cards, descriptions, and SFX in the text and image stages.

— Text Grid · Before Image Generation —

Each card is labeled CUT 01… and displays “No image for this CUT yet” when it has no image. The scene description and SFX appear below.

— Image Grid · After Generation —

Once images are generated, compare each image with its description. Scan the full sequence to find cuts with continuity issues.

— Edit · Revise an Individual Cut —

For a cut with an issue, select Edit to adjust its prompt and reference images.

— Summary —

See the Whole Sequence

Use the grid to see how the cuts connect. Check for cuts that are out of order or missing scenes.

— Summary —

Image and Text

Check that each cut image reflects the characters, setting, and action in its description, and that the SFX mood fits.

Fig. 07.01

Text storyboard grid before image generation · Actual app screen

Fig. 07.01Text storyboard grid before image generation · Actual app screen
Fig. 07.02

Storyboard grid with generated images · Actual app screen

Fig. 07.02Storyboard grid with generated images · Actual app screen
007 — Cut GridStoryboard Grid
Chapter 08Cut Management
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08
— Cut Actions · Card Tools —

Get familiar with the tools on each cut card

Use the actions on each cut to edit, replace, or download only the cuts you select.

Fig. 08.01Get familiar with the tools on each cut card
Edit tool on CUT 04 and the open Quick Edit window · Actual app screen
— Field —

Edit

Quick Edit
Opens Quick Edit for the selected cut.

— Field —

+

Add
Adds or supplements an element used in the cut.

— Field —

Trash

Delete
Removes the cut from the grid.

— Field —

↓ / ↑

Download / Upload
Download the cut image or replace it with an external image.

— Workflow · Select Individual Cuts —

Select only the cuts that need revision. Leave successful cuts as they are, and open Edit only for cuts with issues.

— Next · Quick Edit —

Use Quick Edit for a brief instruction, or open Detailed Edit to review the shot, camera, and reference images in more detail.

008 — Cut ManagementCut Management
Chapter 09Quick Edit
P. 009
09
— Quick Edit · Targeted Revisions —

Describe the change you want in one sentence

Select a cut, add reference images, or specify the scope of the change in Edit prompt.

Fig. 09.01Describe the change you want in one sentence
Quick Edit — Reference images, Edit prompt, Apply edit, and Detailed Edit · Actual app screen
— Step 01 · Open Edit —

On the cut you want to revise, select Edit. Confirm the target cut by matching the number at the top of the pop-up, such as CUT 04.

— Step 02 · Reference Images (Optional) —

Reference images / Add lets you add reference images for this cut.

— Step 03 · Instruction —

Edit prompt is where you enter the desired change. The field hint explains that @ tokens can specify reference images.

— Step 04 · Apply —

Apply edit — first confirm the target cut, instruction, and credit notice. For detailed shot and camera adjustments, open Detailed edit.

— Note —

For edit instructions, include both what to change and what to keepin the same instruction. Example: “Change only the glasses; keep the pose and background.”

009 — Quick EditQuick Edit
Chapter 10Detailed Edit
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— Detailed Edit · Shot / Angle / Move —

Where the camera is and how it moves

Review and recreate one cut's scenario, camera settings, and reference images in detail.

— 01 · Layout —

The large preview of the current cut is on the left; on the right are Scene / Details and Scenario, Shot Size, Camera Angle, and Camera Movement.

— 02 · Camera Settings —

Shot size controls framing, angle sets the camera's height and tilt, and movement defines how the camera moves.

— 03 · Example —

The example changes from POV · Low Angle · Handheld to Extreme Wide Shot · Dutch Angle · Track Out.

— 04 · Before Applying —

After reviewing the reference images and settings, select Regenerate. The screen shows 20 credits.

— Summary —

Before

POV · Low Angle · Handheld. A tense, character-centered composition.

— Summary —

After

Extreme Wide Shot · Dutch Angle · Track Out. A wider, tilted composition with the camera moving backward.

Fig. 10.01

BEFORE / Original Frame · Original frame with POV · Low Angle · Handheld settings · Actual app screen

Fig. 10.01BEFORE / Original Frame · Original frame with POV · Low Angle · Handheld settings · Actual app screen
Fig. 10.02

AFTER / Regenerated Frame · After applying Extreme Wide Shot · Dutch Angle · Track Out · Actual app screen

Fig. 10.02AFTER / Regenerated Frame · After applying Extreme Wide Shot · Dutch Angle · Track Out · Actual app screen
010 — Detailed EditDetailed Edit
Chapter 11Reference Image Order
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11
— Reference Order · Arrange Cards —

Review and adjust the order of reference images

Manage the Character and Background references used in a cut as a list.

— Step 01 · Review the List —

Reference images for generation lists the Character / Background cards and @imageN tokens.

— Step 02 · Reorder —

As noted at the bottom, reorder cards by dragging characters with other characters and backgrounds with other backgrounds. Compare the card lists before and after reordering.

— Step 03 · Add or Reset —

If needed, add a + Character / + Background reference; then select Reset to automatic selection to restore the default selection.

— Summary —

Before

The reference-image list shows @image5, @image2, @image4, and @image7.

— Summary —

After

After reordering, review the character-token card order and references in the scenario again. The output image must be regenerated separately.

Fig. 11.01

BEFORE / Reference Image Order · Reference image token order before the change · Actual app screen

Fig. 11.01BEFORE / Reference Image Order · Reference image token order before the change · Actual app screen
Fig. 11.02

AFTER / Reference Image Order · Reference image token order after the change · Actual app screen

Fig. 11.02AFTER / Reference Image Order · Reference image token order after the change · Actual app screen
011 — Reference Image OrderReference Order
Chapter 12Seedance Integration
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12
— Connect · Seedance 2.5 —

Move the storyboard into the video stage

Review the final cuts and camera settings, then follow the integration flow in the actual app.

1

REVIEW

Review the image and text for each cut.

2

CHECK

Check the duration and camera settings.

3

CONNECT

Follow the integration flow in the actual app.

— Step 01 · Final Review —

Before sending, check the cut-grid images, scene descriptions, character tokens, and any missing cuts.

— Step 02 · Camera Details —

Check that Shot Length, Shot Size, Camera Angle, and Camera Movement match the intent of each cut.

— Step 03 · Connect —

The source guide describes the Seedance 2.5 integration workflow, but the supplied screenshots do not show the connection screen or button. Check the actual app for the button location and items to send before proceeding.

— Note —

No Screenshot Provided
No actual screenshot of the Seedance connection screen was provided for this chapter, so no button location or completion state has been invented.

012 — Seedance IntegrationConnect
Chapter 13Video & Downloads
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— Next · After Video Integration —

Next Steps After Storyboarding

This section summarizes what can be confirmed from the supplied screens and what still needs to be checked in the subsequent video workflow.

— Summary —

01 / Review Cuts & Settings

Before sending to Seedance, review the storyboard images, cut order, reference images, and shot length.

— Summary —

02 / Video Generation

The supplied screenshots do not include the Seedance video-generation screen. Verify the integration and generation workflow from the original guide in the actual app.

— Summary —

03 / Results & Downloads

The location of the video-results screen and individual or bulk download buttons cannot be verified from these materials alone. Once the final video is generated, check the save options shown in the app.

— Summary —

Completing a Cycle

The confirmed FlexBoard steps are entry → project setup → reference images → text cuts → image grid → per-cut editing. The subsequent video integration still needs to be verified in a separate screen.

013 — Video & DownloadsVideo & Download

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